Dig anywhere
Tunnel through soil, clay, stone and ember rock. Every block breaks, and the world remembers every tunnel you make.
In the game






Why you'll keep digging
Made for one thumb on each side of your phone: a stick to steer and aim, a button to drill.
Tunnel through soil, clay, stone and ember rock. Every block breaks, and the world remembers every tunnel you make.
Torches push back the darkness and keep creatures at bay. Throw flares into the deep, drop a rope and climb back home.
A faster drill, a brighter lamp, a bigger bag, a jetpack and a thruster dash. Each one changes how you explore.
Turn empty plots into a refinery, a supply depot, a survey tower, a teleporter and a lift, then watch it grow into a headquarters.
Three bosses guard the way down. Learn their moves, find the opening and claim what they guard.
Day and night, rain and four seasons above; echo stones, abandoned camps and hidden rooms below.
How deep will you go?
From the roots under your workshop to the ember-lit depths and the ancient Deep Window at the bottom of the world.
30 mWhere every root meets in one great hall, and something wakes in the walls.
70 mGlowing caverns and a lake that never ripples.
110 mThe singing heart of the deep, ruled by the Crystal Matriarch.
200 m+Past the Ember Depths, the surveyors' last secret waits.
Fair to play
Chapter 1 is free, from your first dig to the first boss. If you love it, one purchase opens the full expedition: three more regions, two more bosses and the ending.
Optional Sparks can buy gear and buildings outright; everything can also be earned with coins and ore.